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Final Capstone Project

PIVOT Helmet Animation

Scroll down to see how our team developed a 3D animation to demonstrate how PIVOT technology helps to protect the spine.

Project Overview

Client: Dr. Peter Cripton, PhD and Professor, and Vivian Chung, MASc, P. Eng | Orthopaedic and Injury Biomechanics Group (OIBG)
Roles: Researcher, 3D modelling, 3D animation, Video Sequence Editor

Software Used: Nomad Sculpt,  Blender,  AfterEffects

Target Audience: Helmet manufacturers

Project Supervisor: Larry Bafia, Former Director of the Master of Digital Media Program | Centre for Digital Media (CDM)

For our final capstone project under the Biomedical Visualization and Communication Program at UBC, our team was tasked to create a 3D animation to demonstrate how the PIVOT shell redistributes collision forces, and prevent severe spinal neck injuries in mountain biking. The OIBG team had communicated that the animation will be used to pitch their technology to partnering helmet manufacturers, as well as a background animation for their website in future.

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Our Process

Our approach played upon the strengths and skills of each team member, and delegated our roles and tasks accordingly. The pre-production consisted mostly of simple sketches and storyboarding. The production stage required the most time, as it consisted of 3D modelling assets and animating keyframes. Post-production concluded our process with texturing, lighting, and video compositing.

I had the pleasure of working with my teammates Yasumi Horimoto, Jett Palframan, and Christiana Frost as part of our final capstone project.

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